显示立方体已经做过了,现在想简单处理一下立方体,比如每个面上增加一些文字。效果如下。
#include <vtkAnnotatedCubeActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);VTK_MODULE_INIT(vtkRenderingContextOpenGL2);
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2); //新的int main(int, char*[])
{vtkNew<vtkNamedColors> colors;// Set up the renderer, window, and interactor.vtkNew<vtkRenderer> renderer;renderer->SetBackground(colors->GetColor3d("Wheat").GetData());vtkNew<vtkRenderWindow> renderWindow;renderWindow->AddRenderer(renderer);renderWindow->SetSize(640, 480);renderWindow->SetWindowName("AnnotatedCubeActor");vtkNew<vtkRenderWindowInteractor> interactor;interactor->SetRenderWindow(renderWindow);vtkNew<vtkAnnotatedCubeActor> cube;cube->SetFaceTextScale(2.0 / 3.0);// Anatomic labelling.cube->SetXPlusFaceText("A");cube->SetXMinusFaceText("P");cube->SetYPlusFaceText("L");cube->SetYMinusFaceText("R");cube->SetZPlusFaceText("S");cube->SetZMinusFaceText("I");// Change the vector text colors.cube->GetTextEdgesProperty()->SetColor(colors->GetColor3d("Black").GetData());cube->GetTextEdgesProperty()->SetLineWidth(4);// clang-format offcube->GetXPlusFaceProperty()->SetColor(colors->GetColor3d("Turquoise").GetData());cube->GetXMinusFaceProperty()->SetColor(colors->GetColor3d("Turquoise").GetData());cube->GetYPlusFaceProperty()->SetColor(colors->GetColor3d("Mint").GetData());cube->GetYMinusFaceProperty()->SetColor(colors->GetColor3d("Mint").GetData());cube->GetZPlusFaceProperty()->SetColor(colors->GetColor3d("Tomato").GetData());cube->GetZMinusFaceProperty()->SetColor(colors->GetColor3d("Tomato").GetData());// clang-format onrenderer->AddActor(cube);// Set up an interesting view.vtkCamera* camera = renderer->GetActiveCamera();camera->SetViewUp(0, 0, 1);camera->SetFocalPoint(0, 0, 0);camera->SetPosition(4.5, 4.5, 2.5);renderer->ResetCamera();camera->Dolly(1.0);renderer->ResetCameraClippingRange();renderWindow->Render();interactor->Start();return EXIT_SUCCESS;
}