(仿cf)
作为一杆老枪,我觉得我必须站出来了,现在世风日下,于是我开始用Python自己制作一个射击游戏。
目录
- (仿cf)
- 1.游戏画面
- 1.1开始
- 1.2射击怪物
- 2.涉及知识点
- 3.代码
- 3.1发射声
- 3.2背景
- 3.3射击效果
- 4.经验总结
1.游戏画面
1.1开始
1.2射击怪物
2.涉及知识点
1.sprites
2.pygame混音器
3.图章
4.python基础语法
3.代码
3.1发射声
from sprites import *
try:import pygame pygame.mixer.init()fire_sound = pygame.mixer.Sound("audio/发射声.wav")cricket_sound = pygame.mixer.Sound('audio/cricket.wav')
except:import sysinput("本程序需要pygame混音器支持以便配音,请先在cmd下用pip install pygame安装此模块。")
3.2背景
width,height = 480,360
screen = Screen()
screen.bgpic('res/ghosthouse.jpg')
screen.setup(width,height)batimages = ['res/bat1.png','res/bat2.png']
batindex = 0
bat = Sprite(visible=False,pos=(-50-width//2,100))
bat.dx = 3
bat.dy = 0
bat.alive = True
bat.show()
3.3射击效果
def bat_alt_costume():global batindexbatindex = 1 - batindexbat.shape(batimages[batindex])screen.ontimer(bat_alt_costume,90)
bat_alt_costume() hole = Sprite(shape='res/Bullet_Hole.png',visible=False)m1 = Mouse(1) # 鼠标左键
m3 = Mouse(3) # 鼠标右键
clock = Clock() # 时钟对象
start_stamp = False
while True:bat.move(bat.dx,bat.dy)# 掉到地面就盖图章,留下尸体if bat.ycor() < random.randint(-200,-100):bat.dx = 0bat.dy = 0bat.setheading(random.randint(1,360))bat.stamp()bat.reborn(-500-width//2,100,3,0,delay=2)bat.alive = Truebat.setheading(0)# 蝙蝠碰到鼠标指针并且按下了鼠标左键 if bat.collide_mouse() and m1.down() and bat.alive: bat.dy = -10 # 开始往下掉bat.alive = Falsetry: cricket_sound.play()except:pass# 到了最右边就到最左边去重新开始if bat.xcor() > width//2 :bat.reborn(-500-width//2,100,3,0,delay=2)bat.alive = Truebat.setheading(0)hole.goto(mouse_position())# 发射子弹,用盖图章留下弹洞,为防连续发射用了start_stamp变量if m1.down() and not start_stamp:hole.stamp()start_stamp = Truetry: fire_sound.play()except: pass# 松开按键后if not m1.down():start_stamp = Falseclock.tick(60)
4.经验总结
利用python各种游戏库可以做任何小游戏